Spell Mechanics

If you do not know how additional spell damage and healing exactly amplify a paladin’s spell abilities, this following guide by Emilia explains the effects and limits of +spell power on our spells.


(Credit goes to Theras and Anele off U.S. servers)

18/03/2007 Update - All values updated for 2.0.1.

Before asking any questions, please read the FAQ below. Over 80% of the questions that get asked in this thread have already been answered already and I would like to avoid having this thread break prematurely. Thanks for your cooperation.

15% Seal of Righteousness 1.6 speed (1H)*
40% Seal of Righteousness 3.7 speed (2H)*
73% Judgement of Righteousness
20% Seal of Command (with spell damage equipment)
29% Seal of Command (with Holy damage equipment)
43% Judgement of Command
95% Consecration*
43% Holy Shock
43% Hammer of Wrath
43% Exorcism
19% Holy Wrath*
20% Holy Shield*
19% Avenger’s Shield*
43% Judgement of Vengeance
17% Seal of Vengeance
40% Crusader Strike*

71% Holy Light
43% Flash of Light

* See FAQ for explanation.

FAQ

Q: Spell damage what?
A: Spell damage coefficients are the portion of “Increases damage and healing done by spells and effects by X.” equipment that applies to any of the above listed spells and abilities. So using the above numbers at 100 total spell damage equipment, Holy Shock would get a bonus 43 points of damage / healing, and Holy Light would get a bonus 71 points of healing.

Q: So does this also work for school-specific abilities, like Judgement of the Crusader? What about just Healing Equipment?
A: For our offensive spells, yes, Judgement of the Crusader works exactly like damage and healing equipment on that target only. That’s 190 addtional Holy spell damage right there that every Paladin has as an innate skill. Please note that for some reason, Seal of Command yields a different coefficient for Holy spell damage and regular spell damage equipment. I don’t know why, but it does. That’s why two values are listed for that skill.

Healing equipment works exactly in the same way, but only on our healing abilities: Holy Light, Flash of Light, and Holy Shock (when used defensively).

The new Librams which effects heals also receive a 42.9% spell damage coefficient to Flash of Light, so it’s just like any other +healing mod but just for that specific spell.

Q: How are the values for Consecration, Holy Wrath, Holy Shield and Avenger’s Shield calculated?
A: Consecration’s spell damage coefficient is spread out throughout the duration of the spell, and affects each target individually. So if you have 100 spell damage equipment, are fighting two targets, and one of has Judgement of the Crusader active (190 bonus spell damage), the Judged target will take 787 damage over 8 seconds from Consecration (290 * 95% + 512), and the other will take 607 (100 * 95% + 512) damage over 8 seconds. Holy Wrath follows the same mechanic; 19% of your spell damage equipment is applied to each bolt. Holy Shield’s coefficient is spread through its four blocks. If you only block once, you only get 5%. Sorry. Avenger’s Shield use full coefficient for each target it hits.

Q: How are the values for Seal of Righteousness calculated?
A: The coefficients for Seal of Righteousness is based on if you use a 1h or 2h. When using a 1h the formula is ((Weapons speed * 0.09) * 100) and for 2h it is ((Weapon speed * 0.11) * 100).

Q: What does the 40% Holy Damage on Crusader Strike mean? How is it calculated?
A: If you hit Crusader Strike for 300 and now add up 100 spelldamage your Crusader Strike hit would be 340. Its all melee damage and armor factors in at the end result. Crusader Strike takes no effect from trinkets like Zandalarian Hero Charm which effects spells only. The Strike is a simple extra melee attack. However your Crusader Strike does benefit from Judgement of the Crusader.

Q: Why aren’t Blessing of Sanctuary / Seal & Judgement of Blood / Judgement of Light / X weapon and Y trinket / Other random skills listed?
A: Abilities with no coefficients are not included in the list.

Q: LMAO I’m not a mage why do I care?
A: It is the only method by which we can increase our magical damage and healing, so you should. From Blackwing Lair onwards, Blizzard has begun adding gobs of spell damage equipment to our item sets in an effort to make the sets appealing to damage dealing and healing Paladins alike. Not to mention, Judgement of the Crusader counts as a Holy spell damage booster.

Q: Well this is concrete proof that Paladins must suck! None of our abilities get the full benefit, not even healing.
A: Not really. But you have a point in reference to a select few abilities. Let me explain.

Ask your self who gets more benefit out of 100 points of spell power: a Paladin casting baseline Flash of Light (42.85% coefficient), a Paladin casting baseline Holy Light (71.41% coefficient), or a Mage casting baseline Fireball (100.00% coefficient)? None of the above. All of them generate 1714% over a period of a minute. Most other abilities appear to get an appropriate coefficient based on their casting time.

The only abilities that have non-standard coefficients are Seal of Righteousness, Judgement of Righteousness, Seal of Command and Consecration. One of these abilities could potentially use a bit of a boost.. Seal of Command can reach a maximum of 525.5% over a minute. Seeing as other skills can reach a peak of 1714% per minute, we have a long way to go in the damage department. Let’s hope somebody at Blizzard notices.

Q: How are you arriving at these values?
A: Given enough experimentation, I am able to arrive at values that are accurate to within 1% or better. For purposes of easier reading I round to the nearest whole number.

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