Archives Posts

Gearing Up the RET Way

August 11th, 2009 by morninstar

Gearing up for Retribution has become quite the hassle these days, on top of Warriors fighting loot with us, we have those damn Death Knights rolling on them as well.

Besides that, various plate gear have different stats such as Haste, Armor Penetration and of course, Critical Rating. Unfortunately some of these stats don’t benefit us that much and most Retribution paladins I encountered have no idea about it. Among the many plate gear in the game it is best to select those that benefit you the most and maximize your DPS. Thus you need to know which stat is more valuable and which gear provides better DPS. Oh and it saves ur DKP or EPGP.

Let’s start with the basics.
On top of dealing great damage, a melee DPS firstly MUST NOT MISS and reduce the chance the raid boss dodges his attacks. Therefore you need 8% HIT (263 Hit Rating) and 26 EXPERTISE (214 Expertise Rating).

DO NOT MISS = 263 HIT RATING
REDUCE DODGES = 214 EXPERTISE RATING

Remember that! This is the foremost gear requirement you should reach. Well actually just make sure you get 8% HIT (263 HIT RATING), Expertise can be slowly accumulated as you gear up.

Now that I made myself clear about Hit Rating and Expertise. Let’s look at other Retribution stats:

STRENGTH (STR)
Once you reach the HITCAP (8% Hit), the next stat to stock up on is Strength. Strength is the primary stat that increases our damage. 1 Strength (STR) = 2 Attack Power (AP) baseline. Talented with Divine Strength, 1 STR converts into 2.3 AP. The conversion further increases with Blessing of Kings. So 1 STR can actually give you about 2.6 AP.

Attack Power (AP)
After reading the above about Strength, some might think since STR converts into AP? Might as well stock up on AP straightaway, right?
Wrong. Firstly you will hardly find any plate gear with AP on them, AP is mostly found in leather or mail. But they are also included in cloaks and rings. The point is this, AP does not scale as well as STR for paladins, let’s do a little math.

Compare Cloak of Bloodied Waters to Ice Striker’s Cloak. Most would just conclude Ice Striker’s Cloak would be the better choice since it’s epic, but take a closer look.

Cloak of Bloodied Waters gives 60STR. Converting to AP where 1 STR equals to 2.3AP, 60STR gives 138AP, 38 more AP compared to Ice Striker’s Cloak. With talent Strength can grant way more AP from gear, so next time do a little math when comparing items.

CRITICAL RATING (CRIT) VS AGILITY (AGI)
I combine these two stats because both Agility and Critical Rating increases Critical Chance. But Critical Rating is more valuable as it increases Critical Chance more than Agility for us.

45.9 CRITICAL RATING = 1% MELEE CRITICAL CHANCE
52 AGILITY = 1% MELEE CRITICAL CHANCE

As you can see Critical Rating is a better stat for obtaining higher critical chance.

HASTE & ARMOR PENETRATION (ArP)
These two are combined because, well, they are the least benefit to Retribution paladins. Haste gives you more melee damage and Seal damage as you make more swings at the boss, but that’s about it. Armor Penetration (ArP) on the other only increases melee damage, Crusader Strike and Divine Storm damage, but NOT damage done by Seals and Judgements. Thus the benefit from Haste and Armor Penetration loses out to pure Strength.

I think I wrote a rather long post and you might not digest it well, So I’ll summarise it.

Gearing Up the RET Way
1. Get Hit-Capped which is 8% HIT (263 Hit Rating)
2. Stock up on STRENGTH (STR) and CRIT RATING
3. Slowly obtain 26 EXPERTISE (214 Expertise Rating) as you upgrade gear
4. Haste & Armor Penetration are lowest priorities.
5. Gemming go for STRENGTH primarily and followed by CRIT RATING.

Hope this article help you guys make better gear selection.

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Archives Posts

Pre-Raid Gear List for Paladins

December 21st, 2008 by morninstar

Finally came up with gear guides to prepare yourselves for raids.

All three specs are here:

Holy Gear Guide

Retribution Gear Guide

Protection Gear Guide

I excluded some items either they are deemed too low level or restricted to selected people. For example Sonic Booster is excluded due to the fact you have to be an Engineer to be able to use it. It does not cater to the majority so I will not put it in the list.

If you feel I have left out some items feel free to comment or email me.

Happy Holidays and Happy New Year!

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Archives Posts

WotLK Pre-Raid Gear Lookout: Trinkets

November 21st, 2008 by morninstar

Once again we’ll be touching on WotLK Pre-Raid gears, today let’s look at trinkets. Trinkets provide some support for these “OH-SHIT!” moments and such.

An example would be a tanking using Moroes’ Lucky Pocket Watch when he is about to go down and hopefully he gets topped up before the next strike mauls his face.

But of course Moroes’ Lucky Pocket Watch is so yesterday. Let’s look at what trinkets are available before you start hitting 10-man or 25-man raids.

NOTE: Items are not ranked accordingly.

PROTECTION

HOLY

RETRIBUTION

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WotLK Pre-Raid Gear Lookout: Librams

November 18th, 2008 by morninstar

Caught between school, leveling up and trying to write guides for this site, I decided to churn out small posts first before compiling them into full gear list in the future.

So we’re in Northrend, rushing to hit 80. Looking through I decided to first post on the new librams.

NOTE: This is a PRE-RAID libram list, so items from raid instances will be omitted. Keep a lookout for these librams while you’re in Northrend.

libram1.png Libram of Furious Blows
The first libram you will receive in Northrend, which replaces Libram of Avengement easily. Nice for Retribution paladins. Obtained in Borean Tundra.

libram1.png Venture Co. Libram of Retribution
Bigger critical chance and a longer duration definitely puts this better than Libram of Furious Blows, but be careful that your Divine Storm does not break nearby CC-ed mobs. Obtained in Grizzly Hills.

libram8.png Venture Co. Libram of Protection
Finally a libram for Protection paladins, while the damage bonus is nice, Tanks might prefer older librams such as
Libram of Repentance for more defensive stats such as Block Rating. Good for aggro generation and AoE tanking. Obtained in Grizzly Hills.

libram7.png Venture Co. Libram of Mostly Holy Deeds
For the Holy paladins, additional healing to Holy Shock is nice. Just watch your mana while using it. Obtained in Grizzly Hills.

libram3.png Savage Gladiator’s Libram of Fortitude
For level 80 the additional 94 Attack Power seems kind of low. Venture Co. Libram of Retribution might be better? I’ll look up more on this libram and let you know which is better for PvE.

libram8.png Savage Gladiator’s Libram of Justice
Increases spellpower of Flash of Light by 204, easily purchasable with honor points. Makes a good starting raiding libram for Holy Paladins.

libram6.png Libram of Renewal
Reduces mana cost of Holy Light by 113. With downranking removed, mana conservation is more important for Holy paladins now. Purchased with Emblem of Heroism, basically the level 80 version of Badge of Justice.

libram3.png Libram of Reciprocation
With Seal/Judgement of Command nerfed in its damage, this libram might not be desirable. Especially with Seal of Blood/Martyr having a bigger damage output. Get this, my Judgement of Command crits at 2200+ max, while my Judgement of Blood crits mat 3300+ max. Go figure. In PvP this might shine more with haste scaling with Seal of Command.

libram2.png Libram of Obstruction
A great libram for Protection paladins. Increasing Block value by 325 whenever you judge, this reduces damage to you when you block and you hit harder with Shield of the Righteous. MUST-HAVE.

That’s all for Librams. These are obtainable before you start raiding, most of them obtainable through token systems such as honor points or Emblem of Heroism.

Meanwhile stay tune for Trinkets and Weapons and Shields for those preparing to raid

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