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A Look into Retribution 3.2
Last time we looked into Holy changes in the upcoming 3.2 patch. Now let’s take a look at the Retribution tree in 3.2. Although Paladin class changes focused mostly on Holy, Retribution received a few changes as well.
Exorcism: Now has a 1.5 second cast time, but can once again be used on players.
Judgements: Some of these attacks were considered ranged and some melee. They are all now considered melee attacks that can’t be dodged, parried or blocked.
Judgement of Light: Now heals for 2% of the attacker’s maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.
Seal of Blood/ Martyr: This ability has been removed.
Seal of Vengeance/ Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage. In addition, the damage-over-time effect is now considered a melee attack instead of a spell attack.
Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant. In addition, this talent now provides notification in the floating combat text when it activates.
Crusader Strike: Damage reduced to 75% weapon damage to match the new 4-second cooldown. Mana cost reduced to 5% of base mana.
Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.
Vindication: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.
Hand of Reckoning: Redesigned. Now does damage only when the target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.
The biggest change is obviously the removal of Seal of Blood/ Martyr, and Seal of Vengeance/ Corruption the new standard Seal for DPS. The top priority when using Seal of Vengeance/ Corruption is obviously getting its attack to reach 5 stacks as soon as possible. Only when you have applied 5 stacks of debuff then can your Seal attacks yield its full damage potential. With Crusader Strike cooldown lowered to 4 seconds, it should not take long to apply a full 5 stack on the target. Also when at 5 stacks, Judgements proc Seal attacks as well, so you want Seal of Vengeance/ Corruption to stack fully ASAP.
The downside to Seal of Vengeance/ Corruption is that Seal attacks can be resisted, DoT application can be dodged and resisted.
However note that all this information i obtained are from players on the PTR, so there will be changes and adjustments. At the moment the Seal changes seem to be working out pretty well. Talent wise, you will now want to have Seals of the Pure, which increases Seal/Judgement of Vengeance/ Corruption damage by 15%.
Another great change is Art of War, which now allows you to cast Exorcism instantly whenever you crit. At least you now have the option to either heal or DPS when Art of War procs. Currently Art of War is a useful talent, but doesn’t lives up to its name. (Art of War procs, heal yourself? WTH?)
Lastly another change is Crusader Strike, lowered to 4 seconds and 75% damage. Opinion is divided on this one, some thinks a lower CD will yield higher DPS while others disagreed. But one thing is certain, this bloody 41-point needs a debuff effect. It’s been a simple melee strike attack for a few years now, and a debuff effect is due.