Archives Posts

Thread Reduction is now Reality!

October 17th, 2007 by morninstar

When 2.3 patch notes announced the absence of threat reduction, paladins all over Azeroth rioted on the forums. Blizzard responded by asking for Retribution data on the test realms to consider the issue. And Behold! Eyonix has announced Threat Reduction for Retribution paladins!

Click here for the Post by Eyonix

Embedded in Fanaticism, Retribution paladins will receive up to 30% threat reduction. Great news for all paladins out there as we move closer to raid viability.

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Archives Posts

Confirmed 2.3 Patch Notes

October 12th, 2007 by morninstar

After weeks of speculation and rumors, official patch 2.3 notes are out and IT HAS BEEN A DAMN DISAPPOINTMENT. Once again Blizzard has screwed us and the issue of threat reduction remains unsolved.

  • Blessing of Light: Lower ranks of Flash of Light and Holy Light are now properly penalized when used with this Blessing.
  • Cleanse and Purify range increased to 40 yards.
  • Crusader Strike (Retribution) cooldown reduced from 10 to 6 seconds.
  • Exorcism mana cost reduced.
  • Hammer of Wrath mana cost reduced.
  • Holy Wrath mana cost reduced.
  • Improved Seal of the Crusader (Retribution) benefits folded into the base spell. This talent now gives the benefits of the Sanctified Crusader talent instead.
  • Judgement of Light: The combat log will now show the mana gained from rank 5 of this ability as Judgement of Light instead of Seal of Light.
  • Pursuit of Justice (Retribution) is now 3 ranks and increases movement speed by 5/10/15% and also reduces the chance you’ll be hit by spells by 1/2/3%.
  • Sanctified Crusader (Retribution) renamed Sanctified Seals, which now increases your chance to critically hit with all spells and melee attacks by 1/2/3% and reduces the chance your Seals will be dispelled by 33/66/100%.
  • Vengeance (Retribution) duration increased from 15 to 30 seconds.
  • Vindication (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%, not just Strength and Agility.
  • Weapon Expertise (Protection) renamed Combat Expertise, now increases expertise by 1/2/3/4/5 and total Stamina by 2/4/6/8/10%.
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Archives Posts

More Paladin 2.3 Patch Rumors

October 1st, 2007 by morninstar

The following was apparently taken from a EU Forums Blue post which was soon deleted,

  • The Tier 4, Tier 5, Tier 6 and all Gladiator Sets have had their Spell Damage removed and the points have been reinvested in other stats, such as Strength and Critical Strike Rating.
  • Exorcism mana cost reduced.
  • Holy Wrath mana cost reduced.
  • Hammer of Wrath mana cost reduced.
  • Pursuit of Justice (Retribution) is now 3 ranks and increases movement speed by 5/10/15% and also reduces the chance you’ll be hit by spells by 1/2/3%.
  • The benefits of Improved Seal of the Crusader (Retribution) have now been implemented in the base spell. This talent now gives the benefits of the Sanctified Crusader talent instead.
  • Sanctified Crusader (Retribution) is renamed to Sanctified Seals, and now increases your chance to critically hit with all spells and melee attacks by 1/2/3% and reduces the chance your Seals will be dispelled by 33/66/100%.
  • Two-Handed Weapon Specialization (Retribution) now also reduces threat caused while wielding a Two-Handed Weapon by 8/16/25%.
  • Vengeance (Retribution) duration increased from 15 to 30 seconds and now increases Healing done as well.
  • Seal of Command (Retribution) now does 85% Weapon Damage, but is no longer affected by Spell damage.
  • Judgement of Command (Retribution) now does holy damage equal to 25% of your Attack Power and 50% when the target is stunned or disoriented and is no longer affected by Spell Damage.
  • Crusader Strike (Retribution) cooldown reduced from 10 to 6 seconds and does 110% weapon damage instead of weapon damage plus 40% of your Holy Spell damage.
  • Vindication (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%.

Threat reduction issue is resolved here with Two-Handed Weapon Specialization. A little raid utility with Vengeance increasing Healing done. Raid viability is definitely improved here.

Note that this is just a rumor and not confirmed, so keep your fingers crossed. In the meantime, I’m going to get me some Retribution gear.

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